We’ve been working hard on the Hunter’s prologue and now have the Southern Dryades Forest (the first dungeon of the Hunter’s prologue) completed. In the screenshot, you can see the Hunter fighting a Wolverine, one of three unique enemies that you’ll encounter in that region. Some of the new work that we’ve had to do for the Hunter’s prologue is to enable the ability for the Hunter to have unique battle animations when equipped with the bow or dagger. We’ll ...
Continue Reading → ShareIn a prior post, we showed some of the later game equipment but it was not yet integrated into the game. We’ve now completed that integration for many of the new pieces of equipment and wanted to show how they look. In the screenshot above, you can see the Knight equipped with a Mythril Sword – a mid-game weapon.
Thus far all of the swords and axes have been created and we’re working on some of the magical equipment such as ...
Continue Reading → ShareHunter Bow Animation
Posted by: Andrew Walker
Our recent work has been parallel work on the Hunter’s prologue, mapping of the White Mage’s first dungeon (the Coastal Cave), and creation of the equipment art for the entire game. One area that has required extra work is the Hunter’s option of using either a bow or dagger which requires different animations for these two weapons.
We’ve now completed the animations for the normal attacks for both the dagger and bows but still need to write the code that links ...
Continue Reading → SharePrincess Ismene
Posted by: Andrew Walker
Princess Ismene is a major character in Last Dream II and makes her debut in the Hunter’s Prologue. Ismene is the daughter of Emperor Leto, the ruler of the powerful nation of Delos. Early in the Hunter’s prologue you’ll learn that Princess Ismene is stopping in the small village of Greenwater (where the Hunter lives) on her way to her impending marriage to the Crown Prince of the neighboring country of Vanheim.
We won’t reveal more at this point except to ...
Continue Reading → ShareZombies!
Posted by: Andrew Walker
Our graphic artist (www.twitter.com/UncleBladey) recently completed the Zombie enemy art (as well as several variations for later, stronger versions). The Zombie will be encountered as part of the first major quest of Last Dream II after the party forms. The cut-up and animation for the Zombie still remains to be done, but that will be done down the road once we’ve completed all the work on the prologues.
At this point, we nearly have all of the ...
Continue Reading → ShareLore Master’s Prologue – Votan
Posted by: Andrew Walker
During the Lore Master’s prologue, you’ll be introduced to a variety of new characters including Votan – the 2nd most powerful Lore Master of the Olmec Empire (and a playable character). Lore Masters have the ability to learn skills from enemies and use them against the beasts. They are revered amongst the people of the Olmec Empire as well as the mightiest weapon of the empire.
Our talented graphic artist (https://twitter.com/unclebladey) has been busy creating this ...
Continue Reading → ShareBlack Hawk Idle Animation
Posted by: Andrew Walker
The Black Hawk is an enemy that you’ll encounter during the Hunter’s Prologue. This particular enemy is found in the Northern Dryades Forest which is the second and final dungeon of the Hunter’s Prologue. The other enemies you’ll encounter are the Wild Boar and Dragonfly which we’ll showing in future posts.
In the Northern Dryades Forest, the Hunter (Atalanta) will be joined but another party member, but we don’t want to ruin the surprise!
Continue Reading → ShareHow do the maps in Last Dream II come to be? This post walks through the process and shows the intermediate steps in their creation with the screenshot at the top of this post being the nearly final product (without small plant decorations).
We start with an empty canvas (an empty scene in Godot language):
All that’s present is the Player which is barely visible at the bottom of the screen. The next step is to add grass base and then ...
Continue Reading → ShareEnemy Battler – Dragonfly
Posted by: Andrew Walker
In the second dungeon of the Hunter’s prologue – the Northern Dryades Forest – you’ll encounter three new enemies including the Dragonfly (shown above). We haven’t performed the decomposition of the individual elements of the Dragonfly in order to animate it, but will be working our way through that task soon.
Currently, we’re gaining a bit of inspiration from playing some older RPGs. We recently selected the RPG for our next tournament “speed running” event – Tales of Phantasia on Playstation. ...
Continue Reading → ShareCreating the Gremlin
Posted by: Andrew Walker
In most of our previous posts related to Enemy Battlers, we’ve only shown the final product. In this post, I wanted to show the initial draft created by our talented graphic artist. In this case, we’re creating a new “Gremlin” enemy and the new and old show the 2nd and 1st drafts, respectively with a small right turn of the enemy.
Each enemy in Last Dream II goes through this draft process and is then carefully painted ...
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