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Creating the Northern Dryades Forest

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Creating the Northern Dryades Forest

How do the maps in Last Dream II come to be? This post walks through the process and shows the intermediate steps in their creation with the screenshot at the top of this post being the nearly final product (without small plant decorations).

We start with an empty canvas (an empty scene in Godot language):

All that’s present is the Player which is barely visible at the bottom of the screen. The next step is to add grass base and then ...

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Enemy Battler – Dragonfly

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In the second dungeon of the Hunter’s prologue – the Northern Dryades Forest – you’ll encounter three new enemies including the Dragonfly (shown above). We haven’t performed the decomposition of the individual elements of the Dragonfly in order to animate it, but will be working our way through that task soon.

Currently, we’re gaining a bit of inspiration from playing some older RPGs. We recently selected the RPG for our next tournament “speed running” event – Tales of Phantasia on Playstation. ...

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Creating the Gremlin

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In most of our previous posts related to Enemy Battlers, we’ve only shown the final product. In this post, I wanted to show the initial draft created by our talented graphic artist. In this case, we’re creating a new “Gremlin” enemy and the new and old show the 2nd and 1st drafts, respectively with a small right turn of the enemy.

Each enemy in Last Dream II goes through this draft process and is then carefully painted ...

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Unique Equipment Art

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Another member of our team has been hard at work over the last few weeks to create unique pixel art for all of the various equipment throughout Last Dream II. A small subset of that equipment, specifically a few selected swords, is shown in the image. The swords include the Cursed Sword, Demonic Sword, and Dragon Sword (from left to right).

This art will be used to show the weapon and shield currently equipped by the player. You may have noticed ...

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Hunter’s Battle Sprite

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Another item on the to-do list for the Hunter’s prologue is creating the Hunter’s battle sprite. This includes the idle animation that plays while the Hunter is waiting to act. The completed Hunter’s idle animation is shown above. We still have to create special animations for the Hunter’s skills as well as a completely new animation for her attack with a bow since the normal “swinging” animation used by other characters who use a sword/axe won’t work.

We’re moving closer to ...

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Hornet Idle Animation

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This is video post this time so that we can adequately capture the Hornet idle animation – another enemy from the Hunter Prologue’s first dungeon – the Southern Dryades Forest. The hornet is composed of 25 separate individual pieces that can rotate around relative to the body or the joint that they connect to. There are 4 wings, 6 legs (each composed of 3 segments), as well as the head, body, and stinger.

One of the promises of the Last Dream ...

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Character Dolls!

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This post is a bit different than others. My wife has crocheted small figurines/dolls  (~4 inches tall) of each Last Dream II character class and I wanted to take this opportunity to show them off. The above screenshot shows the White Mage (Elizabeth), the Berserker (Lief), the Summoner (Freya), and the Engineer (Copernicus). At this point, all character classes except the Knight (Tiberius) have been completed.

Currently, these are very limited edition (only one doll exists per character class) but we’ve ...

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Nepenthes

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One of the required elements for the Hunter’s Prologue first dungeon is animating the enemies. The above screenshot shows the Nepenthes – created by our very talented graphic artist (https://twitter.com/UncleBladey). The process of animating each enemy requires separating the enemies into their individual pieces – in this case that means each leaf, tentacle, and the body – so that we can move each piece separately.

At this point, we’ve created the “idle” animation which is used when ...

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Atalanta and Ignatius

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We’re excited to have finished off the introductory cutscene for the Hunter’s prologue. It focuses in the friendship between the young huntress, Atalanta, and the village elder, Ignatius. We don’t want to give away too much but we think it ties nicely with the Knight’s prologue. 

We’ve also wrapped up adding all of the treasures, hidden items, NPCs, and interactive environment for the village of Greenwater. With that complete, we’re transitioning to the first dungeon – the Southern Dryades Forest. There’s ...

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Welcome to Greenwater

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After finishing up the Hunter’s roaming sprite, we’ve moved onto mapping the primary town in the Hunter’s prologue – Greenwater Village. This has required creation of new art, especially pine trees, log cabin walls, and some new plants unique to Greenwater and the surrounding areas. The exterior of Greenwater Village is now complete and we’re moving onto the building interiors and the Hunter’s prologue first dungeon – Southern Greenwater Forest.

We’re excited that the mapping is going quickly and we anticipate ...

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