One of the required elements for the Hunter’s Prologue first dungeon is animating the enemies. The above screenshot shows the Nepenthes – created by our very talented graphic artist (https://twitter.com/UncleBladey). The process of animating each enemy requires separating the enemies into their individual pieces – in this case that means each leaf, tentacle, and the body – so that we can move each piece separately.
At this point, we’ve created the “idle” animation which is used when ...
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