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Knight’s Prologue – The Bioluminescent Tunnel

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The main area of the Knight’s prologue first dungeon is a bio-luminescent tunnel. The area features strange blue glowing flora that begins to glow whenever you approach. Once you’ve come nearby any of the mushrooms, they remain activated and continue to give off a small amount of blue glow.

Note that the screenshot above shows a “work-in-progress” map without many of the details (small plants, rocks, etc.) that will be added to finalize the map. Furthermore, the lighting levels may be ...

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The Knight’s Prologue – Tunnel Entrance

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The first dungeon in the Knight’s prologue is the Eastern Meropian Tunnel, whose entrance is shown in the screenshot above. The Eastern Meropian Tunnel connects the lands around Syros with the lands near Ashwood and the Black Forest.

Note that the screenshot shows a ‘work-in-progress’ that is lacking some of the details that flesh out the Last Dream II world, but we wanted to show you our significant progress on the Knight’s first dungeon. There is also a cutscene that plays ...

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The Knight’s Prologue – Syros Castle

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It’s been several weeks since our last post, but we’ve been hard at work on the Knight’s prologue. Over the next few posts, we’ll share our progress. The Knight’s prologue begins in Syros Castle (shown in the screenshot) which is the heart of a powerful empire.

The mapping of Syros Castle has been completed and we’ve moved onto the cutscenes that develop the storyline of the Knight’s prologue. The cutscenes are largely complete but still require some additional polish before we ...

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Knight’s Battle Pose

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Our graphic artist finished the Knight’s battle poses and we were able to generate the idle animation for the Knight in battle. Once we finish animating the enemies for the Knight’s first dungeon (the Western Meropian Tunnel), we’ll be able to start testing out the Knight’s skills in battle (exciting!).

We’ll keep you up-to-date on our progress through the Knight’s prologue which will hopefully progress much quicker than the Gray Mage’s prologue in terms of development time.

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Knight’s Sprite

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Knight’s Sprite

We just wanted to share with you the completed sprite (Idle, Walking, and Running) for the Knight, Tiberius. 

Hopefully, we’ll complete the Knight’s prologue soon and you’ll be able to roam around the game as Tiberius (the Knight).

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Prologue Selection Menu

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One of the new features that we’ve added as part of our start on the Knight’s prologue is the “Prologue Selection Menu”. After you’ve selected your party in Last Dream II, you’ll find yourself at the prologue selection menu which allows you to learn more about each party member’s backstory and mechanics through carefully crafted prologues.

In other news, we’re continuing to polish the menus before performing our second round of game testing for the Gray Mage prologue. In parallel with ...

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Party Selection Prototype

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Over the past couple of weeks, we’ve completed the Gray Mage prologue although we’re not quite ready for the public to see it. There is still some additional menu redesign and polishing that we’re currently working on that we’d like to finish, or at least make substantial progress on, before we’re ready to make it available to the public. We’re also planning a second round of game testing of the Gray Mage prologue prior to release.

In parallel with the menu ...

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Steam Builds and Game Testing

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Approximately a week ago, our development team joined virtually for a game testing session of the Gray Mage prologue. It was extremely productive and lead to significatn improvements in the Gray Mage prologue. We’re still working on fixing the issues that we found during game testing and plan to meet again soon for another round of game testing. What specifically did we find/fix?

1) Two game ending bugs regarding battle interactions with menus/events

2) Numerous dialogue improvements

3) Mapping / collision layer improvements

4) ...

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Immersion in the Last Dream World

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Immersion in the Last Dream World

Over the last two weeks, we’ve been hard at work focusing on two major elements of the game to prepare the Gray Mage prologue for demo release:

1) Bug fixes!

2) Adding immersive details to make the world feel real.

We’ve fixed a great many bugs over the last two weeks that appeared as we played through the first dungeon (the Moros Ruins) in the Gray Mage prologue. These bugs were largely focused on battle, especially with multiple enemies; however, other bugs that ...

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Nearing a Major Milestone

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Sorry that it’s been such a long time since our last post. Despite the silence, we’ve been hard at work on making strides in Last Dream II and we’re nearing an important milestone.

The milestone is the completion of the Gray Mage prologue. It’s especially important because it means that most of the core mechanics of the game have been implemented. There will doubtless be improvements and modifications in the future, but all of the core menus, battle mechanics, and cutscene ...

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