Author Archive

Skill Warmups and Cooldowns

Posted by:

Over the last couple of days, we’ve been working to implement skill warm-ups and cooldowns into Last Dream II. If you’re not familiar with skill warm-ups and cooldowns, they restrict when skills can be used under specific circumstances. 

Warm-ups disallow certain powerful skills from being used at the beginning of battle and require a certain number of rounds of combat before they are “warmed up” and can be used. Cooldowns, on the other hand, restrict how often a skill can be ...

Continue Reading →

Knight Class Upgrades – Paladin and Dark Knight

Posted by:

Each of the 12 playable character classes in Last Dream II has a branched class upgrade that allows a choice to further customize the character according to your preferred play style.

For the Knight, the upgrade options are the Paladin and Dark Knight. The Paladin gains the ability to heal and resurrect party members as well as access to powerful Holy magic to annihilate the undead. The Dark Knight, on the other hand, focuses on devastating physical attacks. Each class has ...

Continue Reading →

Black Mage Class Upgrades: Wizard and Warlock

Posted by:

Each of the 12 playable character classes in Last Dream II has a branched class upgrade that allows a choice to further customize the character according to your preferred play style.

For the Black mage, the upgrade options are the Wizard and Warlock. The Wizard becomes a master of party buffs and enemy debuffs – the ultimate in support classes to turbo-charge the rest of your party. The Warlock, on the other hand, harnesses the elemental powers of Black Magic to ...

Continue Reading →

Exploring the Black Forest

Posted by:

Each character must journey through two separate “dungeons” in order to complete their prologue in Last Dream II. For the Gray Mage, his second “dungeon” is the Black Forest which is so named due to the high, thick canopy that darkens it day and night.

For the Black Forest, we were able to exploit the powerful Godot lighting system to create a variety of effects such as glowing green fireflies, perched crows with gleaming red eyes, and radiant pink plants. Another ...

Continue Reading →

Monk Class Upgrades – Blackbelt and Banshay

Posted by:

Each of the 12 playable character classes in Last Dream II has a branched class upgrade that allows a choice to further customize the character according to your preferred play style.

For the Monk, the upgrade options are the Blackbelt and Banshay. The Blackbelt is a master of hand-to-hand combat whereas the Banshay becomes the weapon-master evolution of the Monk. Not only will these two class upgrades allow different weapons to be equipped, but they will also have access to unique ...

Continue Reading →

Expanded Enemy Animations – Giant Cockroach

Posted by:

We’ve returned to the enemies of the the first Gray Mage prologue dungeon, the Moros Ruins, and have added “Run Forward” / “Run Backward” and “Normal Physical Attack” animations for each enemy as highlighted by this new video showing the new animations of the Giant Cockroach in the Moros Ruins.

Continue Reading →

Skill Learn Menu

Posted by:

Customizing characters through skills is an integral mechanic in the Last Dream series. As with previous Last Dream series games, skills are learned through “Skill Points” (SP) which is earned both through battle and can be purchased via “SP Orbs”. 

A new mechanic that we’re excited about in Last Dream II is the addition of skill upgrades. This allows for further customization of the skills that you use the most. In the “Skill Learn Menu” image, the Gray Mage’s “Cure” skill ...

Continue Reading →

Desired Rewards

Posted by:

What rewards would you most like to see added to the existing pledge tiers (please choose as many options as you like)? If you have a great idea for a reward that isn’t listed, please post it in the comments and we’ll add it to the list!

Continue Reading →

New and Improved Patreon

Posted by:

We wanted to let everyone know that we have overhauled our Patreon page.  Going forward all Patreon posts and polls will be free to the public so you can keep up-to-date with our Last Dream II development progress at no cost. In light of posts going free, we have  contacted our current Patrons and provided some small bonuses in recognition of their early support.

Our pledge tiers now reflect the opportunity to pre-purchase Last Dream II or be recognized in-game by ...

Continue Reading →

Event Tools – Part 1

Posted by:

This post is the first in a series that examines the kinds of tools we are creating for the purpose of writing event scripts for our various NPCs and cutscenes.

Consider: you are creating an RPG, and you want to make simple NPC that welcomes the player to town. Since you are using Godot, maybe you add a custom property to that object called “Message”, and then you can edit it like so:

You then write code to hook ...

Continue Reading →
Page 20 of 26 «...101819202122...»