Over the last couple of days, we’ve been working to implement skill warm-ups and cooldowns into Last Dream II. If you’re not familiar with skill warm-ups and cooldowns, they restrict when skills can be used under specific circumstances.
Warm-ups disallow certain powerful skills from being used at the beginning of battle and require a certain number of rounds of combat before they are “warmed up” and can be used. Cooldowns, on the other hand, restrict how often a skill can be ...
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