Author Archive

Steam Builds and Game Testing

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Approximately a week ago, our development team joined virtually for a game testing session of the Gray Mage prologue. It was extremely productive and lead to significatn improvements in the Gray Mage prologue. We’re still working on fixing the issues that we found during game testing and plan to meet again soon for another round of game testing. What specifically did we find/fix?

1) Two game ending bugs regarding battle interactions with menus/events

2) Numerous dialogue improvements

3) Mapping / collision layer improvements

4) ...

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Immersion in the Last Dream World

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Immersion in the Last Dream World

Over the last two weeks, we’ve been hard at work focusing on two major elements of the game to prepare the Gray Mage prologue for demo release:

1) Bug fixes!

2) Adding immersive details to make the world feel real.

We’ve fixed a great many bugs over the last two weeks that appeared as we played through the first dungeon (the Moros Ruins) in the Gray Mage prologue. These bugs were largely focused on battle, especially with multiple enemies; however, other bugs that ...

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Nearing a Major Milestone

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Sorry that it’s been such a long time since our last post. Despite the silence, we’ve been hard at work on making strides in Last Dream II and we’re nearing an important milestone.

The milestone is the completion of the Gray Mage prologue. It’s especially important because it means that most of the core mechanics of the game have been implemented. There will doubtless be improvements and modifications in the future, but all of the core menus, battle mechanics, and cutscene ...

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Last Dream II Cutscene Development Tools

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We finished up our bi-annual tournament approximately two weeks and we’ve been hard at work since then building the game engine tools that we need to generate the story cutscenes for Last Dream II. The video shows our work so far on the cutscene that plays at the beginning of the Gray Mage prologue. It’s slow going now since we have to create the framework for each command for the first time – future cutscenes should go significantly quicker.

There are ...

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Berserker Class Upgrades: Zealot and Maniac

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Each of the 12 playable character classes in Last Dream II has a branched class upgrade that allows a choice to further customize the character according to your preferred play style.

For the Berserker, the upgrade options are the Zealot and Maniac. The Berserker class is unique in how he utilizes skills. Rather than using MP to use skills, he uses Rage which is gained in different ways. The Zealot gains additional Rage when he is attacked by the enemy, especially ...

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Last Dream: World Unknown Tournament Speed Run!

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We’re less than a month away from our bi-annual tournament of the White Giant RPG Studios development team. The tournaments began as speed runs of Final Fantasy I which spawned the idea for Last Dream and its eventual development and release.

Therefore, the RPG speed run is a staple of of every week-long tournament and this year, we’ve chosen to play Last Dream: World Unknown in a special “Tournament” mode. Tournament mode breaks up LDWU until 5 scenarios that are played ...

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Hunter Class Upgrades: Beast Master and Ranger

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Each of the 12 playable character classes in Last Dream II has a branched class upgrade that allows a choice to further customize the character according to your preferred play style.

For the Hunter, the upgrade options are the Beast Master and Ranger. The Beast Master gains enhanced abilities to determine enemy weaknesses via “enemy scans” and also acquires additional capabilities for taming wild beasts such as Giant Moas. The Ranger, on the other hand, focuses on crippling physical attacks that ...

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Skill Warmups and Cooldowns

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Over the last couple of days, we’ve been working to implement skill warm-ups and cooldowns into Last Dream II. If you’re not familiar with skill warm-ups and cooldowns, they restrict when skills can be used under specific circumstances. 

Warm-ups disallow certain powerful skills from being used at the beginning of battle and require a certain number of rounds of combat before they are “warmed up” and can be used. Cooldowns, on the other hand, restrict how often a skill can be ...

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Knight Class Upgrades – Paladin and Dark Knight

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Each of the 12 playable character classes in Last Dream II has a branched class upgrade that allows a choice to further customize the character according to your preferred play style.

For the Knight, the upgrade options are the Paladin and Dark Knight. The Paladin gains the ability to heal and resurrect party members as well as access to powerful Holy magic to annihilate the undead. The Dark Knight, on the other hand, focuses on devastating physical attacks. Each class has ...

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Black Mage Class Upgrades: Wizard and Warlock

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Each of the 12 playable character classes in Last Dream II has a branched class upgrade that allows a choice to further customize the character according to your preferred play style.

For the Black mage, the upgrade options are the Wizard and Warlock. The Wizard becomes a master of party buffs and enemy debuffs – the ultimate in support classes to turbo-charge the rest of your party. The Warlock, on the other hand, harnesses the elemental powers of Black Magic to ...

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