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The Battle Animations of Last Dream II – Normal Attack

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All attacks and skills in Last Dream II have unique battle animations. This post series, “The Battle Animations of Last Dream II”, will showcase all of the battle animations used throughout Last Dream II.

The simplest, but perhaps most important battle animation, is the normal attack animation used when the “Attack” battle option is chosen. The GIF above shows the normal attack animation used by the Gray Mage when equipped with a sword. Different animations will be used for magical weapons ...

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Torchlight in the Moros Ruins

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Torchlight in the Moros Ruins

Exploring the dark confines of the Moros Ruins is much easier with the aid of a blazing torch. When Lucius enters the Ruins, he can grab a torch from the wall and use it to light the way ahead. 

Wherever possible through Last Dream II, we will try to add these unique touches to keep you immersed in the game play.

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The Enemies of Last Dream II – Miasma Bubble

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The Enemies of Last Dream II – Miasma Bubble

In the “The Enemies of Last Dream II” post series, we’ll be displaying the graphic art of “Blade”  who has been responsible for creating all of the enemy battlers in Last Dream II.

https://twitter.com/UncleBladey

We’ll also be showing some of the skills that you can anticipate encountering in battle as well as the animated enemy battlers created from Blade’s art.

Name: Miasma Bubble

Location: Moros Ruins (Gray Mage Prologue)

Skills: Void

Description: The Miasma Bubble is the coalescence of evil spirits. ...

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The Enemies of Last Dream II – Vesper Bat

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The Enemies of Last Dream II – Vesper Bat

In the “The Enemies of Last Dream II” post series, we’ll be displaying the graphic art of “Blade”  who has been responsible for creating all of the enemy battlers in Last Dream II.

https://twitter.com/UncleBladey

We’ll also be showing some of the skills that you can anticipate encountering in battle as well as the animated enemy battlers created from Blade’s art.

Name: Vesper Bat

Location: Moros Ruins (Gray Mage Prologue)

Skills: Rabid Bite (causes afflicted character to go Berserk)

Description: The Vesper ...

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The Enemies of Last Dream II – Giant Cockroach

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The Enemies of Last Dream II – Giant Cockroach

In the “The Enemies of Last Dream II” post series, we’ll be displaying the graphic art of “Blade”  who has been responsible for creating all of the enemy battlers in Last Dream II.

https://twitter.com/UncleBladey

We’ll also be showing some of the skills that you can anticipate encountering in battle as well as the animated enemy battlers created from Blade’s art.

Name: Giant Cockroach

Location: Moros Ruins (Gray Mage Prologue)

Skills: None

Description: While normal cockroaches can be squished underneath your boot ...

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Dynamic Equipment Sprites in Battle

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Dynamic Equipment Sprites in Battle

Hello all!

This time we’d like to show off the dynamic equipment that is shown in battle depending on what a character currently has equipped. In the top GIF, the player has a Rusty Sword and Rusty Shield equipped, but if the player has only a sword, a shield, or is completely unequipped, then they’ll have a different appearance in battle as shown below.

Shield Only

Sword Only

Unequipped

As you progress through the game, you’ll get improved equipped ...

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Equipment Socketing System – Part II

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Equipment Socketing System – Part II

To gain the bonus, the gem+bezel combination is socketed into the equipment at the gemsmith shop for a price or by using an Engineer skill, Gemologist. Conversely, gems and bezels can be removed from equipment as well. Each gem+bezel combinations will have different bonuses, as shown in the table, and the size of the bonus is controlled by the gem size: tiny, small, medium, large, giant, and perfect. Gem sizes found in treasure chests and in the mining mini-game will ...

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Equipment Socketing System – Part I

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Equipment Socketing System – Part I

We’re excited to announce that Last Dream 2 will allow the player to customize gear bonuses by utilizing a gem-socketing system! Gem socketing will replace the synthesized gear system of Last Dream and Last Dream: World Unknown. While the synthesized gear gave the player some level of choice in their gear bonuses, it didn’t quite fit with the level of player-driven character building (ability points) that we wanted. Thus, for Last Dream 2 we wanted a system that allowed more ...

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Next Post Topic

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What topic would you most like to see covered in our next post?

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Battle System Updates

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Hello all,

Sorry that it’s been several weeks since our last update. We’ve been hard at work developing the Last Dream II battle system from scratch and we’ve made some significant progress that we’d like to share with you.

The video above shows a battle with a Miasma Bubble in the Moros Ruins (the first dungeon of the Gray Mage’s prologue). We hope you like the animated enemy and Gray Mage as well as the special effects as the Gray Mage uses ...

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