Over the last two weeks, we’ve been working hard on two separate efforts:
1) Auto-tiling + Dynamic Water
2) Recreating menus in Godot
This post will focus on (1), but we’ll update you soon on our status on the Godot menus which are coming along nicely.
Auto-tiling has been a major time saver in terms of creating maps; however, it is sometimes challenging to create an auto-tile template. This was definitely the case for dirt walls that are on display in the second dungeon ...
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