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The Battle Animations of Last Dream II – Bewitchment

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All attacks and skills in Last Dream II have unique battle animations. This post series, “The Battle Animations of Last Dream II”, will showcase all of the battle animations used throughout Last Dream II.

Although not useful in the Gray Mage’s prologue, Bewitchment can be a key strategic element to protect defensively weaker party members depending on the party composition. Bewitchment increases enemies likelihood to target the Gray Mage which will correspondingly decrease the amount of damage that other party members ...

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The Battle Animations of Last Dream II – Magical Defense

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All attacks and skills in Last Dream II have unique battle animations. This post series, “The Battle Animations of Last Dream II”, will showcase all of the battle animations used throughout Last Dream II.

The enemies of the Moros Ruins can unleash lethal attacks if the Gray Mage is not properly prepared. An especially deadly spell called Void can be cast by the Miasma Bubble, but the Gray Mage can protect himself by casting “Magical Defense”. Magical Defense creates a protective ...

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The Battle Animations of Last Dream II – Imbued Strike

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All attacks and skills in Last Dream II have unique battle animations. This post series, “The Battle Animations of Last Dream II”, will showcase all of the battle animations used throughout Last Dream II.

The first skill that the Gray Mage can learn is Imbued Strike which boosts his normal attack power via his magical power for a short duration during battle. Mechanically, this means that the Gray Mage’s normal attack scales with intelligence in addition to his attack attribute for ...

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The Battle Animations of Last Dream II – Normal Attack

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All attacks and skills in Last Dream II have unique battle animations. This post series, “The Battle Animations of Last Dream II”, will showcase all of the battle animations used throughout Last Dream II.

The simplest, but perhaps most important battle animation, is the normal attack animation used when the “Attack” battle option is chosen. The GIF above shows the normal attack animation used by the Gray Mage when equipped with a sword. Different animations will be used for magical weapons ...

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Torchlight in the Moros Ruins

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Torchlight in the Moros Ruins

Exploring the dark confines of the Moros Ruins is much easier with the aid of a blazing torch. When Lucius enters the Ruins, he can grab a torch from the wall and use it to light the way ahead. 

Wherever possible through Last Dream II, we will try to add these unique touches to keep you immersed in the game play.

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The Enemies of Last Dream II – Miasma Bubble

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The Enemies of Last Dream II – Miasma Bubble

In the “The Enemies of Last Dream II” post series, we’ll be displaying the graphic art of “Blade”  who has been responsible for creating all of the enemy battlers in Last Dream II.

https://twitter.com/UncleBladey

We’ll also be showing some of the skills that you can anticipate encountering in battle as well as the animated enemy battlers created from Blade’s art.

Name: Miasma Bubble

Location: Moros Ruins (Gray Mage Prologue)

Skills: Void

Description: The Miasma Bubble is the coalescence of evil spirits. ...

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The Enemies of Last Dream II – Vesper Bat

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The Enemies of Last Dream II – Vesper Bat

In the “The Enemies of Last Dream II” post series, we’ll be displaying the graphic art of “Blade”  who has been responsible for creating all of the enemy battlers in Last Dream II.

https://twitter.com/UncleBladey

We’ll also be showing some of the skills that you can anticipate encountering in battle as well as the animated enemy battlers created from Blade’s art.

Name: Vesper Bat

Location: Moros Ruins (Gray Mage Prologue)

Skills: Rabid Bite (causes afflicted character to go Berserk)

Description: The Vesper ...

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The Enemies of Last Dream II – Giant Cockroach

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The Enemies of Last Dream II – Giant Cockroach

In the “The Enemies of Last Dream II” post series, we’ll be displaying the graphic art of “Blade”  who has been responsible for creating all of the enemy battlers in Last Dream II.

https://twitter.com/UncleBladey

We’ll also be showing some of the skills that you can anticipate encountering in battle as well as the animated enemy battlers created from Blade’s art.

Name: Giant Cockroach

Location: Moros Ruins (Gray Mage Prologue)

Skills: None

Description: While normal cockroaches can be squished underneath your boot ...

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Dynamic Equipment Sprites in Battle

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Dynamic Equipment Sprites in Battle

Hello all!

This time we’d like to show off the dynamic equipment that is shown in battle depending on what a character currently has equipped. In the top GIF, the player has a Rusty Sword and Rusty Shield equipped, but if the player has only a sword, a shield, or is completely unequipped, then they’ll have a different appearance in battle as shown below.

Shield Only

Sword Only

Unequipped

As you progress through the game, you’ll get improved equipped ...

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Equipment Socketing System – Part II

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Equipment Socketing System – Part II

To gain the bonus, the gem+bezel combination is socketed into the equipment at the gemsmith shop for a price or by using an Engineer skill, Gemologist. Conversely, gems and bezels can be removed from equipment as well. Each gem+bezel combinations will have different bonuses, as shown in the table, and the size of the bonus is controlled by the gem size: tiny, small, medium, large, giant, and perfect. Gem sizes found in treasure chests and in the mining mini-game will ...

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