This post is the first in a series that examines the kinds of tools we are creating for the purpose of writing event scripts for our various NPCs and cutscenes.
Consider: you are creating an RPG, and you want to make simple NPC that welcomes the player to town. Since you are using Godot, maybe you add a custom property to that object called “Message”, and then you can edit it like so:
You then write code to hook ...
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