Archive for 'Blog'

The Final Push

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townA swift 2 years later, what was once just a fun addition to our annual weeklong RPG and fitness Tournament, is now a viable commercial product wrapped in the four-person Partnership called White Giant RPG Studios, LLC.

Countless hours have been invested to craft ...

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Last Dream Development Party!

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Banners and balloons, wine and kabobs – White Giant RPG Studios held a development party for its inaugural game on September 20, 2012. The fanfare culminated in an all day and night (until 7am) speed-run tournament between the company founders, game testers, ...

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Game Testing

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post4Game testing is the ideal profession …or at least it seems like it would be. It was absolutely fun for the first 3 or 4 playthroughs – totally great. And yet, after you test the first hour of the game innumerable times, sometimes reloading your game 10 times ...

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Shockingly-Free Great Music

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Among many joys arising from the Last Dream project has been the discovery of fantastic new music. Our team listened to countless compositions by creators looking for nothing more than recognition, and felt resoundingly fortunate to have uncovered hundreds of eclectic creations. The ...

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Frothing Complexity

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The world of Last Dream grows ever more complex. Ancient Vanir inhabited Terra for millennia only to mysteriously disappear. A portal generated by the passing Essence of Terran souls connects Earth to Terra. The promise of eternal life and the resultant wisdom drives ...

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Game Testing!

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Ah, the tricks and travails of the alpha-version Game Tester – the beneficiary of accidentally overpowered characteristics that permit crushing superiority over humble battlers, and the victim of sudden game-ending bugs. Consider today: I discovered that my Monk can leverage Silence Strike for ...

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