Journal

Performance Tuning: Introduction

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Lag, lag lag. Everyone hates lag. We’ve stopped playing games because they were too laggy, and we’re sure you have to. Last Dream: World Unknown pushes the RPG Maker game engine to its very limits, so lag is something we are constantly encountering and trying to eliminate.

But if everyone hates it, why don’t game developers just get rid of it? Turns out that making your game run smoothly is easier said than done. The “Performance Tuning” series will cover ...

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700 Pages of Preamble

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The Chief Developer for Last Dream: World Unknown is compiling another massive Strategy Guide, on track to exceed 700 pages. This volume will include a complete walk-through, comprehensive skills and items, battler stats, puzzles, village offerings, and much more. Yet, developer-generated Strategy Guides tend to serve as mere introductions to their games. Players discover many more tricks and advanced strategies than we could have conceived. In Last Dream 1, did we know the fastest means to acquire the Ship or ...

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Skill Teasers!

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Last Dream: World Unknown contains new and unique character skills such as the Engineer’s “Fast Item” ability, the Knight’s “Last Stand”, and the Gray Mage’s “Telekinetic Frenzy,” among many others. Enjoy this teaser video from World Unknown!

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Fans Vastly Outperform the Creators

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One of the unexpected and humbling experiences that arose from releasing Last Dream to the broader gaming community was how much better our fans are at playing Last Dream. We have now held multiple paid competitions, and each time fans have crushed our own performance. Admittedly, it was naive to believe we would be the best just because we designed Last Dream, but we are skilled game players… It’s just that there are so many astonishingly proficient players out there. ...

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Stories within the Story – Tales from “Last Dream: World Unknown”

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Last Dream contains over a thousand classics of literature in the form of titles and authors found across in-game bookcases and desks. Last Dream: World Unknown deepens this level of detail by offering over four-hundred chapters from original short stories. Each chapter expands on the history and mythology of Firma, the new land of World Unknown, including the Annals of the Great Wars, the Encyclopedia of Synthesis, A Soldier’s Journal, and many more. Selected works were derived from actual military ...

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Enhanced Features Offered Within “Last Dream: World Unknown”

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Many thoughtful fans have generously shared their game design ideas with our team through the Steam comments or directly via info@whitegiantrpg.com. We feel fortunate to benefit from this considerable knowledge base and Last Dream: World Unknown features many exciting new elements such as battle warm-ups and cool-downs, character specific sidequests, and a massive super dungeon!

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The Evolution of Firma

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The World Map in Last Dream: World Unknown was originally envisioned as two massive continents: Aldrin and Vir. However, as we began experiencing the in-game journey, our team recognized that the dungeon and village locations were too densely populated. That is, a fundamental element of great RPGs is an expansive sense of exploration. Although the rework involved was considerable, our team substantially revamped the World Map of Last Dream: World Unknown to enhance the enjoyment of exploration.

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“Last Dream: World Unknown” Development Continues!

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Following the surprise success of Last Dream and a multi-year, fan-backed journey to craft a sequel and expansion to our flagship game, Last Dream: World Unknown is approaching the final stages of development. Our development team remains dedicated to carefully polishing the player experience and we eagerly look forward to sharing our newest game adventure with you. We plan to offer weekly progress updates on our development progress from now until release!

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Crafting Narrative Arcs within Video Games

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As a direct result of the generous support of our Kickstarter backers, our development team has steadily advanced our game design capabilities. An essential component of our efforts is striving to create compelling storylines that you will enjoy. With your indulgence, we would like to share our perspective on story development.

Outside Mausoleum

Crafting storylines that draw the Player further into the world of Last Dream requires emotive, purpose-driven characters. Such characters must also be believable within ...

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Last Dream: World Unknown

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townWe promised our (surprisingly) patient Kickstarter backers an expansion and Last Dream: World Unknown is a big one… arguably a standalone sequel. After recently dedicating our entire combined annual vacations to development, we now have a beta version!

Please check out our development status here, but first, our own Mark Cope will ...

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