The Mercenaries’ Guild is a vibrant cohort of adventurers within Last Dream: World Unknown. The monster targets are accessible early in the game, which presents certain balancing challenges. Roaming villains should be difficult and thus worthy of the effort and reward, yet not frustrate Players. We have asked our many game testers to experience these unique battles and offer their feedback. In response, the characteristics of each Guild target has been refined; enterprising Players can defeat selected Targets with the ...
Continue Reading → ShareSometimes, there is no way to speed up the thing you’re trying to do. Take Last Dream’s battle transition, which shatters the screen into ~220 pieces that go flying off in random directions, courtesy of the KGC_SpecialTransition script (ytomy.sakura.ne.jp).
You get an achievement if you play the entire ...
Performance Tuning: Speedup
Posted by: Andrew Walker
Gamers use the term “lag” to mean a handful of different things. Sometimes, your game engine just runs choppily. In Last Dream, we noticed that the beginning of each turn in battle would freeze for about a second –but only for certain enemies! The last boss of Last Dream 1 had this problem, and it really interfered with the thrill of the fight.
After lots of tracing, we found this line hiding away in the battle engine:
temp_actor = Marshal.load(Marshal.dump(@actor))
Marshal.dump() ...
Continue Reading → ShareA New World Rises…
Posted by: Andrew Walker
Our development team wistfully recalls the approach of Christmas with an exciting new RPG in hand. Ah, the endless hours available to explore a vast new world of possibility! We have been tirelessly striving to complete Last Dream: World Unknown for the holidays, but, in the end, we decided that achieving a high polish was more important to us than finishing early. Hence, our team is continuing to game test and fine tune the in-game experience, adding Easter eggs and ...
Continue Reading → SharePerformance Tuning: Introduction
Posted by: Andrew Walker
Lag, lag lag. Everyone hates lag. We’ve stopped playing games because they were too laggy, and we’re sure you have to. Last Dream: World Unknown pushes the RPG Maker game engine to its very limits, so lag is something we are constantly encountering and trying to eliminate.
But if everyone hates it, why don’t game developers just get rid of it? Turns out that making your game run smoothly is easier said than done. The “Performance Tuning” series will cover ...
Continue Reading → Share700 Pages of Preamble
Posted by: Andrew Walker
The Chief Developer for Last Dream: World Unknown is compiling another massive Strategy Guide, on track to exceed 700 pages. This volume will include a complete walk-through, comprehensive skills and items, battler stats, puzzles, village offerings, and much more. Yet, developer-generated Strategy Guides tend to serve as mere introductions to their games. Players discover many more tricks and advanced strategies than we could have conceived. In Last Dream 1, did we know the fastest means to acquire the Ship or ...
Continue Reading → ShareSkill Teasers!
Posted by: Andrew Walker
Last Dream: World Unknown contains new and unique character skills such as the Engineer’s “Fast Item” ability, the Knight’s “Last Stand”, and the Gray Mage’s “Telekinetic Frenzy,” among many others. Enjoy this teaser video from World Unknown!
Continue Reading → ShareFans Vastly Outperform the Creators
Posted by: Andrew Walker
One of the unexpected and humbling experiences that arose from releasing Last Dream to the broader gaming community was how much better our fans are at playing Last Dream. We have now held multiple paid competitions, and each time fans have crushed our own performance. Admittedly, it was naive to believe we would be the best just because we designed Last Dream, but we are skilled game players… It’s just that there are so many astonishingly proficient players out there. ...
Continue Reading → ShareLast Dream contains over a thousand classics of literature in the form of titles and authors found across in-game bookcases and desks. Last Dream: World Unknown deepens this level of detail by offering over four-hundred chapters from original short stories. Each chapter expands on the history and mythology of Firma, the new land of World Unknown, including the Annals of the Great Wars, the Encyclopedia of Synthesis, A Soldier’s Journal, and many more. Selected works were derived from actual military ...
Continue Reading → ShareMany thoughtful fans have generously shared their game design ideas with our team through the Steam comments or directly via info@whitegiantrpg.com. We feel fortunate to benefit from this considerable knowledge base and Last Dream: World Unknown features many exciting new elements such as battle warm-ups and cool-downs, character specific sidequests, and a massive super dungeon!