Journal

White Mage Skill – Holy

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The White Mage’s single attack skill is Holy which allows her to deal significant damage to the undead. We hope to highlight its utility by making all of the enemies in the first dungeon undead. In the video, you can see the White Mage decimating an Undead Toad with her Holy magic.

One of the great benefits of switching to the Godot game engine has been the ability to use shaders. With the White Mage’s Holy skill, we’re able to use ...

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White Mage Skill – Bright

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As we continue through the White Mage skill animations, we decided that it would be better to avoid having two separate skills for a single ally status cure and a party-wide status cure. In the original Last Dream, Bright was the single ally cure for Blind and Flash was the party-wide cure for Blind. In Last Dream II, similar to what we’ve done with combining Cure and Heal into a single skill (Heal), we have decided to combine Bright and ...

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White Mage Skill – Life

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Next on the list of White Mage skills to complete is Life which allows resurrecting a party member who has reached 0 HP and died. Life makes use of the detailed target scope system in Last Dream II which allows for a huge variety of allowed targets including factors such as dead/alive, ally/enemy, random/selected, and the number of targets. Life can only be used on dead allies and you can see in the video how it automatically selects the one ...

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White Mage Heal Skill

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We’re continuing to develop and test the skills for the White Mage prologue, now with a focus on the White Mage’s skills (as opposed to her Templar companions). Our initial efforts have been one of the White Mage’s foundational skills – Heal. With Last Dream II, we’ve decided that we didn’t need separate “Cure” and “Heal” skills for the White Mage. In the past, “Cure” was the single target healing skill and “Heal” was the party-wide healing skill.

With the switch ...

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Templar Skill Animations

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As we continue to work on the White Mage’s prologue, our efforts have turned to the skill animations. We decided to focus on the Templar characters first – Baaduri, Gatsi, and Gaimi. We’re happy to report that we’ve now finished all of their skills including the animations and upgrades. The video shows the Holy Slash skill available to two of the Templar characters – the Templar Captain and Templar Knight. It’s a normal attack infused with Holy elemental which will ...

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Coastal Cave Testing Complete

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We’re continuing our game testing and we’ve now completed testing of the Coastal Cave – the first dungeon in the White Mage prologue. The mapping has been polished, all of the cutscenes are complete, all of the enemies are setup, the treasures have been placed, and the enemies have been rebalanced to make them a bit more challenging.

To improve the cutscenes, we created new functionality to split the party so that you can see all of the party members during ...

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Galice Testing Complete

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We have now completed our testing of the initial White Mage town – Galice. This means that it is fully functional and has been played through as part of our game testing. This includes all of the shops, NPCs, interactive events, and everything else needed to prepare for the first dungeon – the Coastal Cave. The only thing not included in Galice at the moment is the large port which will require some additional art before it can be mapped. ...

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Two-handed Weapons

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While testing the White Mage prologue, we realized that two-handed weapons were not fully implemented. To give some background, Last Dream II has two primary types of weapons for each character class:

1) Single-handed weapons which allows the offhand to be equipped with a defensive item

2) Two-handed weapons that take up both the primary hand and off-hand

During testing, we realized that two-handed weapons and offhand equipment (such as shields) could be equipped at the same time. We’ve now fixed this to ...

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Physical Class Skill Tree Revamp

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In our last post about the White Mage skill tree completion and the removal of Minor mage skill upgrades, we discussed balancing the Mage skill tree total SP cost with the Physical skill tree total SP cost. We found that even the removal of the Minor upgrades still left the total SP cost of the Mage skill tree approximately twice as high as that of the Physical skill trees. The simplest way to interpret this is that the physical classes ...

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White Mage Skill Tree Completed

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Completing the White Mage skill tree has been more challenging that the other classes we’ve worked on to this point because of the different structure of the skill upgrades. In an earlier post, we discussed how Mage skills would have both Major and Minor upgrades. After some careful consideration, we’ve decided that the Minor upgrades are overkill and that in order to balance the Physical class skill SP cost with that of the Mages, we needed to drop the Minor ...

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