Journal

Godot 4 Migration: Tile Set Scripting

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Godot 4 Migration: Tile Set Scripting

This post is the latest in a series that covers our migration from Godot 3 to Godot 4.

The last post ended with a screenshot of the town of Ashwood, shown above. But what’s actually going on here? Well, “sprites” like the trees and rooftops seem to be mostly in the right place. But the Tile Map data is basically all gone. In fact, both Tile Maps and Tile Sets actually exist in the Scene data, but they have essentially had ...

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Godot 4 Migration: Getting Started

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Godot 4 Migration: Getting Started

This post is the first in a series that covers our migration from Godot 3 to Godot 4.

If you’ve been following Patreon closely, you’ve probably seen our post on converting the Last Dream Fishing Arcade from Godot 3 to Godot 4. Inspired by our success, we decided to convert Last Dream 2 (in its entirety) to Godot 4 as well. This is an ongoing project, and is much bigger than it may at first appear.

Let’s start with the basics. It’s ...

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Godot v4.1.0 migration complete!

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Godot v4.1.0 migration complete!

We’re happy to report that we’ve completed the migration of the Last Dream Fishing Arcade to Godot v4.1.0. In addition, we’ve been working through a long list of bugs and improvements in an effort to complete the Last Dream Fishing Arcade soon. Some of the more important improvements include:

1) Character specific overdrives

2) All fish are complete and using the final art

3) Added animations for items, overdrives, and accessories

4) Fish reveal themselves briefly when jumping out of the water and cause ...

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Fish Art Complete!

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Fish Art Complete!

We’ve reached a major milestone in the development of the Last Dream Fishing Arcade. Our graphic artist has completed all of the art for the fish! In addition, all fish have been animated and incorporated into the game.

We’re continuing our work to migrate the existing game from Godot v3 to v4.1. We’re happy to report that the “Flying Fish” showed in an earlier video have been fixed. The issue was that physics overrides were not properly turned on after ...

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Tales of SideQuest: Mr. Fighter vs. Mania Dhaos

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Tales of SideQuest: Mr. Fighter vs. Mania Dhaos

“Tales of SideQuest” entries cover various misadventures at White Giant RPG Studios’ “SideQuest” tournaments. These posts provide a look int our company culture, and typically do not have any content related to Last Dream development.

Well, we’re back from SideQuest 2023, and gearing up for some hefty Last Dream 2 development. In the meantime, you may recall that this year’s tournament featured the game Tales of Phantasia for the PSX, and our patented (not really) “Penalty Card” system. Here’s a snapshot ...

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Flying Fish!

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Flying Fish!

This video shows our current progress in migrating from Godot 3.x to Godot 4.x. The title screen, game options selection screen, and character selection screen are all mostly updated; however, you’ll see some significant oddities in the location selection screen – specifically, some flying fish!

In Godot 3.x, these same fish moved smoothly underwater and could jump slightly out of the water but were pulled back by gravity in the physics engine. Unfortunately, some of the physics / environment parameters must ...

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Godot v4.1 migration

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Godot v4.1 migration

During our development pause in preparation for the tournament, Godot v4.1 was released. Since it brings many major improvements, we will be migrating Last Dream Fishing Arcade and Last Dream II to the new version of the Godot Engine.

Although there is a conversion tool, the migration requires a significant amount of effort since many of the Godot v4.1 changes cannot be easily converted. To give an example, the Location Menu from the Last Dream Fishing Arcade is shown below:

As ...

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Post-Tournament Update – Development Continues!

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Post-Tournament Update – Development Continues!

Our every two-year tournament has completed and we’re now returning to finalizing the development of the Last Dream Fishing Arcade. As a quick aside, this year’s tournament was a 7 scenario breakdown of the PSX version of Tales of Phantasia. There were two tiers of player handicaps:

Tier 1: Seth, Andrew – Maniac Difficulty (3x enemy HP, new enemy skills, etc.)

Tier 2: Josh, Mark, Chris, Bryan, and Nathan – Normal Difficulty

Although Chris and Bryan were determined to be under-handicapped in our ...

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The Nagual

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Apologies again for the slow rate of posts lately. With the every-two-year tournament coming up at the end of June, all White Giant RPG Studio developers are fully in tournament practice mode, so our development has slowed. But we’re continuing to develop graphic art for Last Dream II.

The screenshot shows an early sketch of an enemy called a Nagual based on a mesoamerican myth of shapeshifting humans with the ability to morph into animals. This one is based on a ...

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Fishing Arcade Icons!

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Apologies for the slowdown in posts recently. This summer we’re having our every-other-year tournament and so much of our free time has shifted to preparing for that epic event. But we’re still finding some time to continue development on the Last Dream Fishing Arcade which is getting close to completion.

Recently, our graphic artist (www.twitter.com/unclebladey) completed the icons for the fishing items and overdrives. We’ll soon be incorporating these icons into the game to replace our temporary ...

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