The completion of the Monk battle and roaming sprites marks 10 of 12 of the Last Dream II sprites complete. The only remaining classes are the Thief and the Time Mage. The Monk was unique because he does not use weapons and so his guard and physical attack animations for the battle sprite had to be created from scratch. We’re really looking forward to developing the Monk prologue and fleshing out the mechanics of his new “form” system.
Monk Battle and Roaming Sprites!
Posted by: Andrew Walker
We’re continuing our work on the roaming and battle sprites and this time we’d like to show you the completed Lore Master sprites. The Lore Master is one of the new classes in Last Dream II. Her specialty is that she can learn the skills of enemies.
This marks the 75% completion point for the sprites needed for the main characters of Last Dream II. Just three more to go!
Chairs!
Posted by: Andrew Walker
It might seem a little strange to have an entire post dedicated to chairs, but they are important environment art and an important step in our way toward 100% updated art. Our graphic artist has been hard at work updating all of our chair art (including sofas, loveseats, thrones, and a variety of different types of chairs). The contrast between the original art (right) and the updated art (left) is pretty stark as shown below:
Over the next couple of ...
We’re continuing our march through the required sprite artwork for all of the character prologues. Previously, we had created all of the walking animations, but had burned out and only completed the running animations for the Knight, Hunter, Gray Mage, and White Mage.
In addition to the roaming sprite, we’ve also completed the Summoner battle sprite which will allow testing her battle mechanics in the prologue.
Continue Reading → ShareLast Dream II – Black Mage Sprite!
Posted by: Andrew Walker
Hello all. Thank you all for joining the Last Dream Fishing Arcade Bonus Livestream. We had a great turnout and we really appreciate your support.
In parallel with our Last Dream Fishing Arcade work, we’ve also been working on the Black Mage prologue. Our latest development efforts have focused on the Black Mage battle and roaming sprites. The full roaming sprite (still, walking, and running) is shown above.
In addition, the full Black Mage battle sheet including the idle, running, ...
Continue Reading → ShareWell that live stream went perfectly =)!
Seriously, though, thank you everyone that showed up to watch and apologies for the technical difficulties. We had a great time (especially doing the voices) and I think we showed off a lot of what the game has to offer. However, we never got to show you the new characters from Last Dream II.
We’ll have a bonus livestream at the very end of the Steam Next Fest on 6/17 at 7 am Pacific // ...
Continue Reading → ShareWe hope you’ll join us Saturday 6/15 at 11 am Pacific // 2 pm Eastern for a livestream of the Last Dream Fishing Arcade with our entire development team. Our team has traveled to join together and present this livestream – we hope you enjoy the gameplay and will answer any questions you have. You can access the livestream through the following link:
https://store.steampowered.com/sale/nextfest
Continue Reading → ShareTemple at Karnac Preview
Posted by: Andrew Walker
We’ve been hard at work updating art throughout the game and we’ve been able to utilize that new art in one of Magos’ prologue dungeons – the Temple at Karnac. We’re excited to show off the sandstone temple floors and walls as well as large dragon skeleton that Magos will encounter on his journey through the ruined temple.
In parallel, we’ve also been developing the cutscenes that tell the story of how Magos joins the party in Last Dream II. It ...
Continue Reading → ShareMoros Ruins “Art Update” Completed
Posted by: Andrew Walker
Our update of the Moros Ruins dungeon art has been completed! The map of the first floor with the original art is shown below:
The updated map with completely updated art is shown below:
The good news is that much of this art will carry over to other areas, so updating other areas should be a quicker process. For additional detail on the statue, skeleton, door, and other art comparisons, see our recent posts. We are now turning our attention ...





