The World Map in Last Dream: World Unknown was originally envisioned as two massive continents: Aldrin and Vir. However, as we began experiencing the in-game journey, our team recognized that the dungeon and village locations were too densely populated. That is, a fundamental element of great RPGs is an expansive sense of exploration. Although the rework involved was considerable, our team substantially revamped the World Map of Last Dream: World Unknown to enhance the enjoyment of exploration.
Following the surprise success of Last Dream and a multi-year, fan-backed journey to craft a sequel and expansion to our flagship game, Last Dream: World Unknown is approaching the final stages of development. Our development team remains dedicated to carefully polishing the player experience and we eagerly look forward to sharing our newest game adventure with you. We plan to offer weekly progress updates on our development progress from now until release!
As a direct result of the generous support of our Kickstarter backers, our development team has steadily advanced our game design capabilities. An essential component of our efforts is striving to create compelling storylines that you will enjoy. With your indulgence, we would like to share our perspective on story development.
Crafting storylines that draw the Player further into the world of Last Dream requires emotive, purpose-driven characters. Such characters must also be ...Continue Reading → Share
We promised our (surprisingly) patient Kickstarter backers an expansion and Last Dream: World Unknown is a big one… arguably a standalone sequel. After recently dedicating our entire combined annual vacations to development, we now have a beta version!
Among many joys arising from the Last Dream project has been the discovery of fantastic new music. Our team listened to countless compositions by creators looking for nothing more than recognition, and felt resoundingly fortunate to have uncovered hundreds of eclectic creations. The ...Continue Reading → Share
Ah, the tricks and travails of the alpha-version Game Tester – the beneficiary of accidentally overpowered characteristics that permit crushing superiority over humble battlers, and the victim of sudden game-ending bugs. Consider today: I discovered that my Monk can leverage Silence Strike for ...Continue Reading → Share