Journal

Last Dream: World Unknown Developer Livestream Fully Released on YouTube!

Posted by:

All five segments of our Developer Livestream are now live on YouTube. As of today, there are 10 days until Last Dream: World Unknown releases on Steam. If you can’t wait to get a taste of our new game, you can download the demo on Steam: http://store.steampowered.com/app/448170/Last_Dream_World_Unknown/

Continue Reading →

The Last Dream: World Unknown Demo is Live!

Posted by:

There are just under 4 weeks until Last Dream: World Unknown launches but you can get an early taste of the game with the Last Dream: World Unknown Demo on Steam. The World Unknown demo contains all of the features of full game and allows you to play through the first two continents of the entirely new world of Firma. Continue from Last Dream I or start a new game; the choice is yours.

Continue Reading →

Last Dream: World Unknown Livestream

Posted by:

We’re excited to announce that we’ll be playing the Last Dream: World Unknown Demo on our twitch.tv livestream channel. Please join the entire White Giant RPG Studios development team at 8 pm EDT on Saturday, May 6th. Send us your questions before the livestream and we’ll answer them during our playthrough or interact with us directly in real-time during the livestream. We look forward to seeing you there!

Continue Reading →

Steam Achievements DLL (Alistel)

Posted by:

Intro

One of the challenges of using a game creation engine –even one as scriptable as RPG Maker– is interacting with various external social gaming software. In our case, getting Achievements to work in Steam was very difficult. The Steam API is written in C++, while RPG Maker games (VX, VX-A) run in Ruby.

Once we finally got everything working, we decided to release our library to the community, so that other developers will have an easier time getting Steam Achievements ...

Continue Reading →

The Ancient Order of the Mercenaries’ Guild

Posted by:

The Mercenaries’ Guild is a vibrant cohort of adventurers within Last Dream: World Unknown. The monster targets are accessible early in the game, which presents certain balancing challenges. Roaming villains should be difficult and thus worthy of the effort and reward, yet not frustrate Players. We have asked our many game testers to experience these unique battles and offer their feedback. In response, the characteristics of each Guild target has been refined; enterprising Players can defeat selected Targets with the ...

Continue Reading →

Performance Tuning: Splitting Things Up

Posted by:

Sometimes, there is no way to speed up the thing you’re trying to do. Take Last Dream’s battle transition, which shatters the screen into ~220 pieces that go flying off in random directions, courtesy of the KGC_SpecialTransition script (ytomy.sakura.ne.jp).

perfomance-splitting-things-up
You get an achievement if you play the entire ...

Continue Reading →

Performance Tuning: Speedup

Posted by:

Gamers use the term “lag” to mean a handful of different things. Sometimes, your game engine just runs choppily. In Last Dream, we noticed that the beginning of each turn in battle would freeze for about a second –but only for certain enemies! The last boss of Last Dream 1 had this problem, and it really interfered with the thrill of the fight.

After lots of tracing, we found this line hiding away in the battle engine:

temp_actor = Marshal.load(Marshal.dump(@actor))

Marshal.dump() ...

Continue Reading →

A New World Rises…

Posted by:

Our development team wistfully recalls the approach of Christmas with an exciting new RPG in hand. Ah, the endless hours available to explore a vast new world of possibility! We have been tirelessly striving to complete Last Dream: World Unknown for the holidays, but, in the end, we decided that achieving a high polish was more important to us than finishing early. Hence, our team is continuing to game test and fine tune the in-game experience, adding Easter eggs and ...

Continue Reading →

Performance Tuning: Introduction

Posted by:

Lag, lag lag. Everyone hates lag. We’ve stopped playing games because they were too laggy, and we’re sure you have to. Last Dream: World Unknown pushes the RPG Maker game engine to its very limits, so lag is something we are constantly encountering and trying to eliminate.

But if everyone hates it, why don’t game developers just get rid of it? Turns out that making your game run smoothly is easier said than done. The “Performance Tuning” series will cover ...

Continue Reading →

700 Pages of Preamble

Posted by:

The Chief Developer for Last Dream: World Unknown is compiling another massive Strategy Guide, on track to exceed 700 pages. This volume will include a complete walk-through, comprehensive skills and items, battler stats, puzzles, village offerings, and much more. Yet, developer-generated Strategy Guides tend to serve as mere introductions to their games. Players discover many more tricks and advanced strategies than we could have conceived. In Last Dream 1, did we know the fastest means to acquire the Ship or ...

Continue Reading →
Page 24 of 26 «...10202223242526