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The Knight’s Prologue – Part 1

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In this series of posts, we’ll be sharing our recent progress with the Knight’s prologue. Our graphic artist has completed special NPC sprites for two important characters in the prologue: Advisor Vallantoth and Emperor Leto. 

Although you only see his back in the above screenshot, we’re excited to have highlight characters such as Vallantoth through their distinct look. This screenshot shows the second part of the Knight’s initial cutscene with the Knight (Tiberius) called to Vallantoth for a special meeting.

We don’t ...

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Achievements!

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Although the menu displayed above is very much a work-in-progress, we wanted to show you our progress with achievements in Last Dream II. We have a tentative list of 372 achievements ranging from defeating a certain number of enemies to completing a specific number of the puzzles sprinkled throughout the Last Dream II world.

While many of these achievements cannot be completed in the current game (e.g. an Arena is planned but has not yet been implemented), we have created the ...

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The Knight’s Prologue – Northwestern Black forest

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The second (and final) dungeon of the Knight’s prologue is the northwestern section of the Black Forest. This is the same overall forest that is featured in the Gray Mage’s prologue, but a different area that is inaccessible when playing as the Gray Mage.

Note: This map is not entirely finalized since it has not been playtested; therefore, light levels and other details may be added before the Knight’s prologue is considered complete.

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Knight’s Prologue – The Bioluminescent Tunnel

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The main area of the Knight’s prologue first dungeon is a bio-luminescent tunnel. The area features strange blue glowing flora that begins to glow whenever you approach. Once you’ve come nearby any of the mushrooms, they remain activated and continue to give off a small amount of blue glow.

Note that the screenshot above shows a “work-in-progress” map without many of the details (small plants, rocks, etc.) that will be added to finalize the map. Furthermore, the lighting levels may be ...

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The Knight’s Prologue – Tunnel Entrance

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The first dungeon in the Knight’s prologue is the Eastern Meropian Tunnel, whose entrance is shown in the screenshot above. The Eastern Meropian Tunnel connects the lands around Syros with the lands near Ashwood and the Black Forest.

Note that the screenshot shows a ‘work-in-progress’ that is lacking some of the details that flesh out the Last Dream II world, but we wanted to show you our significant progress on the Knight’s first dungeon. There is also a cutscene that plays ...

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The Knight’s Prologue – Syros Castle

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It’s been several weeks since our last post, but we’ve been hard at work on the Knight’s prologue. Over the next few posts, we’ll share our progress. The Knight’s prologue begins in Syros Castle (shown in the screenshot) which is the heart of a powerful empire.

The mapping of Syros Castle has been completed and we’ve moved onto the cutscenes that develop the storyline of the Knight’s prologue. The cutscenes are largely complete but still require some additional polish before we ...

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Knight’s Battle Pose

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Our graphic artist finished the Knight’s battle poses and we were able to generate the idle animation for the Knight in battle. Once we finish animating the enemies for the Knight’s first dungeon (the Western Meropian Tunnel), we’ll be able to start testing out the Knight’s skills in battle (exciting!).

We’ll keep you up-to-date on our progress through the Knight’s prologue which will hopefully progress much quicker than the Gray Mage’s prologue in terms of development time.

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Knight’s Sprite

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Knight’s Sprite

We just wanted to share with you the completed sprite (Idle, Walking, and Running) for the Knight, Tiberius. 

Hopefully, we’ll complete the Knight’s prologue soon and you’ll be able to roam around the game as Tiberius (the Knight).

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Prologue Selection Menu

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One of the new features that we’ve added as part of our start on the Knight’s prologue is the “Prologue Selection Menu”. After you’ve selected your party in Last Dream II, you’ll find yourself at the prologue selection menu which allows you to learn more about each party member’s backstory and mechanics through carefully crafted prologues.

In other news, we’re continuing to polish the menus before performing our second round of game testing for the Gray Mage prologue. In parallel with ...

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Party Selection Prototype

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Over the past couple of weeks, we’ve completed the Gray Mage prologue although we’re not quite ready for the public to see it. There is still some additional menu redesign and polishing that we’re currently working on that we’d like to finish, or at least make substantial progress on, before we’re ready to make it available to the public. We’re also planning a second round of game testing of the Gray Mage prologue prior to release.

In parallel with the menu ...

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