This post is the latest in a series that covers our migration from Godot 3 to Godot 4.
Last time, we converted our Tile Sets through a big export/import script. Let’s try the same thing for Tile Maps:

This tool is designed so you can just press a button and the listed Tile Map will be imported based on the json file. If you’re wondering how this works behind the scenes, the process is similar to the one described in the ...
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