We’ve been working hard over the past several weeks to fix all the issues that were created when we migrated Last Dream II from Godot 3 to 4. We’ve almost fixed everything and we’re excited to show a Gameplay Demo of the current status of the Hunter’s Prologue up through the first short dungeon.
Over the next several weeks, we’ll continue fixing small issues created by the Godot 3 to 4 migration and we hope to be finished by the end ...
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