This post is the first in a series that covers our migration from Godot 3 to Godot 4.
If you’ve been following Patreon closely, you’ve probably seen our post on converting the Last Dream Fishing Arcade from Godot 3 to Godot 4. Inspired by our success, we decided to convert Last Dream 2 (in its entirety) to Godot 4 as well. This is an ongoing project, and is much bigger than it may at first appear.
Let’s start with the basics. It’s ...
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